Now rushing to finish before Capcom releases Monster Hunter Wilds, one hunter has spent 5 years and over 2,000 hours decoding the series' "Monster Hunter language"
Capcom's language is "impossible" to reverse-engineer, but a lexicon was doable
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GamesAction RpgMonster HunterMonster Hunter WildsNow rushing to finish before Capcom releases Monster Hunter Wilds, one hunter has spent 5 years and over 2,000 hours decoding the series' “Monster Hunter language"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgMonster HunterMonster Hunter WildsNow rushing to finish before Capcom releases Monster Hunter Wilds, one hunter has spent 5 years and over 2,000 hours decoding the series' “Monster Hunter language"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)
The modern Monster Hunter games have offered traditional English and Japanese voiceovers for many years post-World, but these action RPGs have also long come with a less conventional option: an aptly named “Monster …