Obsidian and BioWare veterans explain how retailers killed the isometric RPG: "Truly vibes-based forecasting"
A chicken and egg situation
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GamesRPGPillars of EternityObsidian and BioWare veterans explain how retailers killed the isometric RPG: “Truly vibes-based forecasting"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGPillars of EternityObsidian and BioWare veterans explain how retailers killed the isometric RPG: “Truly vibes-based forecasting"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Obsidian)
Genre veterans have explained how retail companies (Best Buy, Walmart, GameStop, and more) contributed to the death of isometric role-playing games.
Obsidian Entertainment’s Josh Sawyer - who also happens to be the director behind Fallout: New Vegas, Pentiment, and Pillar of Eternity - kicked off the discussion onsocial media, when he attributed the death of …