Horizon Zero Dawn was the result of Guerrilla being "done" with Killzone, and wanting to make something that was "by choice, the opposite"
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Sony) Horizon Zero Dawnand its successors areverydifferent games to Guerrilla Games' FPS series, Killzone, and according to the studio’s art director, it was purposely made to be “the opposite” in order to “refresh the palette.” “I think the themes that this story and the characters represent are relatable for all ages and people, like having a found family of friends and finding your place in the world,” Postma adds....