When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Paradox Interactive) That comes from apress releasefrom Paradox’s media section, which explains that Paradox Tectonic - the wholly owned, California-based studio - is ceasing operations. “We are deeply grateful for their hard work in trying to take Paradox into a new genre.” “This was an incredibly difficult call to make and is a clear failure on Paradox’s part to meet both our own and the community’s expectations,” deputy CEO Mattias Liljaadmits. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Lilja goes on to explain that the road to release became “far too long and uncertain,” which is why another delay wasn’t entertained. While Lilja doesn’t go into specifcs about the problems faced, they do note that it was a mistake to let development come this far …