Persona director and JRPG veteran says the amazing menus in Metaphor: ReFantazio were "really annoying" to make, just as Persona 5's were "impossible to read at first"
Never underestimate the power of a good menu
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GamesJRPGMetaphor: ReFantazioPersona director and JRPG veteran says the amazing menus in Metaphor: ReFantazio were “really annoying” to make, just as Persona 5’s were “impossible to read at first"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesJRPGMetaphor: ReFantazioPersona director and JRPG veteran says the amazing menus in Metaphor: ReFantazio were “really annoying” to make, just as Persona 5’s were “impossible to read at first"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Atlus)
“In general, the way most game developers make UI is very simple,” director Katsura Hashino tellsThe Verge. “That’s what we try to do as well — we try to keep things simple, practical, and usable. But …