Punching an enemy so hard that its ribs pop out, and other ways that Slave Zero X is "bringing a little bit of the horror back into character action games"
Interview | Francine Bridge and Alex Lotz talk indie horror, working with sprites, and the unexpected nature of Slave Zero X.
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GamesActionSlave ZeroPunching an enemy so hard that its ribs pop out, and other ways that Slave Zero X is “bringing a little bit of the horror back into character action games"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesActionSlave ZeroPunching an enemy so hard that its ribs pop out, and other ways that Slave Zero X is “bringing a little bit of the horror back into character action games"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Ziggurat Interactive)
Slave Zero X is not a horror game, but it was pretty much made like one. Spine-chilling sensibilities fortify the game’s skeleton much like adamantium does Wolverine’s, punctuating its side-scrolling beat-‘em-up combat with the DNA of something altogether …