RPG veteran Josh Sawyer "threw everything I knew" at Icewind Dale, which is partly why the D&D CRPG has "a reputation for being pretty hard"
I designed all of that stuff to be played by super aggressive min-maxers
Table of Contents
GamesRPGIcewind DaleRPG veteran Josh Sawyer “threw everything I knew” at Icewind Dale, which is partly why the D&D CRPG has “a reputation for being pretty hard"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGIcewind DaleRPG veteran Josh Sawyer “threw everything I knew” at Icewind Dale, which is partly why the D&D CRPG has “a reputation for being pretty hard"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Beamdog / Black Isle Studios)
RPG veteran Josh Sawyer has left his mark on loads of fan-favorite games, from Fallout: New Vegas, to Pillars of Eternity and its sequel. However, he’s recently spoken about one of the first games he worked on, Icewind Dale, and how it ended up being considered so …