Sea of Stars developer Sabotage Studio is mainly inspired by two things: Nintendo, and "every single game ever"
The game directors says that Nintendo is just the "motherlode" of what you can learn about game design
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(Image credit: Sabotage Studio)
Coming off the fan-favorite retro-style 2D action game The Messenger, Sabotage Studio’s follow-upSea of Starswas another game paying homage to the 2D era, this time focusing on JRPGs. At the recentGolden Joystick Awards 2024, GamesRadar+ caught up with game director Thierry Boulanger to catch up about the game and learn their references for making an original 2D-style JRPG.
Simply put, Boulanger stated that Nintendo was one of their biggest influences in their retro throwbacks and how the team learns something from “every single game ever.”
“I mean, in a word, I think it’s probably Nintendo, and just about everything they did in the ’80s and ’90s, and still to this day, to be fair,” said Boulanger about Sabotage Studio’s core influences. “As we were sort of growing and developing and …