Sekiro was a "turning point" for FromSoftware, says Hidetaka Miyazaki, who thinks the studio's games can still get faster: "There's one more level we can crank it up to"
What's next? Mechiro?
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GamesActionSekiro: Shadows Die TwiceSekiro was a “turning point” for FromSoftware, says Hidetaka Miyazaki, who thinks the studio’s games can still get faster: “There’s one more level we can crank it up to"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesActionSekiro: Shadows Die TwiceSekiro was a “turning point” for FromSoftware, says Hidetaka Miyazaki, who thinks the studio’s games can still get faster: “There’s one more level we can crank it up to"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Activision)
Sekiro: Shadows Die Twice is probably the fastest action gameFromSoftware’s ever made, with the possible exception of Armored Core 6, which is more about scale than attack speed …