GamesShigeru Miyamoto wanted the SNES to be an indie powerhouse a full 10 years ahead of its timeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesShigeru Miyamoto wanted the SNES to be an indie powerhouse a full 10 years ahead of its timeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Future) A recently translated interview with Shigeru Miyamoto has shed some light on Nintendo’s plans to make a major SNES peripheral a haven for indie devs - a full decade before indie gaming on consoles would become a proper reality. That peripheral was the Satellaview, a satellite modem for the SNES’s Japanese equivalent, the Super Famicom. The Satellaview would essentially let you download games and other media to your console through satellite broadcasts, making …