Stalker 2 dev says "the game is huge," takes 100 hours to fully beat, and was built entirely "by hand"
You will not notice two exact buildings or two exact rooms
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(Image credit: GSC Game World)
GamesRadar+ had the chance to sit down with Stalker 2 technical producer Yevhenii Kulyk at Gamescom 2024, and we were told “it was quite a challenging task” making a map that isn’t just expansive, but also memorable.
“Of course you can make a big map, but it should still, first of all, be playable, beautiful, and you as a player should remember the locations of the Zone,” Kulyk said. “The main thing here, if you’re talking about the map - yes it’s big. It’s really big, but we still almost didn’t use any procedural generation for the world.”
This is, of course, made all the more impressive when you consider the unprecedented complication facing GSC Game World:it has been developing the game in an active war zonesince Russia’s invasion of Ukraine began in 2022. While a new office was …