Stalker: Shadow of Chornobyl isn't the mind-bending prospect it once was, but that’s only because we have it so good
The emergent has become the everyday, and shooters are all the better for it
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(Image credit: GSC Game World)
Finders keepers (Image credit: GSC Game World)
Here and now
(Image credit: GSC Game World)
Another Ukrainian developer got there first. In 2005, Deep Shadows put out Boiling Point: Road to Hell, which plonked the player down in a South American valley and asked them to find their missing daughter. There were no predefined enemies in Boiling Point – yet information didn’t come for free, and buying it often meant breaking into the base of one faction at the behest of another. Unfortunately, Boiling Point’s early arrival was to its detriment. One of the most notoriously buggy releases of all time, it boasted flying jaguars and pedestrians who glued themselves to your car if you left it parked in town – instantly dying when you set off, and damaging your local reputation.
Stalker, meanwhile, had entered development hell. GSC’s grand plans …