Star Wars Outlaws is one of the most ambitious open-world games of 2024, and it was inspired by a single sentence
I visited the Massive studio in Malmo, Sweden for a behind-the-scenes look at Star Wars Outlaws, from its inception to its open-world ambitions, and more
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(Image credit: Ubisoft)
Creative director Julian Gerighty describes Star Wars as a “cultural milestone”, and fondly reflects on the first time he saw A New Hope when it reached the UK in 1977. He was just four years old, but can recall the exact theater he watched it in, and still remembers the day he got the film on VHS. During my time visiting Massive’s headquarters in Malmo, Sweden, I heard similar stories from other developers. While everyone’s link to Star Wars is personal, Gerighty says early conversations between the team quickly made them realize they all shared a love for a particular kind of character that would shape the direction of what Star Wars Outlaws would become.
It wasn’t the Rebels, the Empire, or even the Jedi, but the scoundrel figures that spoke to the team the most. Once Massive landed on the focal point of “the Han Solo …