Still Wakes the Deep's creature movements were created by a "technical glitch," and they were so good it immediately "unnerved everyone"
They were almost too good
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(Image credit: Secret Mode)
Speaking at Develop: Brighton 2024, Still Wakes the Deep creative director John McCormack, project technical director Louis Larsson-De Wet, and associate art director Laura Dodds explained how the creature’s movements came to be. It turns out a completely accidental bug in a tech demo helped determine how the creature should move, as well as its overall design.
Larsson-De Wet revealed that one challenge facing The Chinese Room’s team was establishing how a “blob of flesh,” which is essentially what the creatures are, moved. “There was this technical glitch where the physics freaked out and stretched this blob thing, and we’ve all gone ‘that’s it!'” the project technical director recalled of a tech demo for the creature.
“It was so unpredictable in the way that it moved,” Dodds added. …