Strap in for a deep-space jaunt with Jump Over The Age’s much-anticipated Citizen Sleeper sequel, Starward Vector, in Edge 396’s exclusive cover story
“I’m trying to encourage this behavior where the player is running on the edge of their capabilities at all times”
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GamesRPGStrap in for a deep-space jaunt with Jump Over The Age’s much-anticipated Citizen Sleeper sequel, Starward Vector, in Edge 396’s exclusive cover storyWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGStrap in for a deep-space jaunt with Jump Over The Age’s much-anticipated Citizen Sleeper sequel, Starward Vector, in Edge 396’s exclusive cover storyWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Future PLC)
Gareth Damian Martin didn’t expect much from the launch of Citizen Sleeper. The plan was to make something experimental relatively quickly, and over two years they’d convinced themself that it wasn’t going to be a success. But within a week, the game became a breakthrough hit: during that time, it outstripped what Damian Martin’s first title, In …