The Planescape devs mutilated BioWare’s engine in a good way while making the legendary 1999 RPG: "We were lucky we didn't break the game"
Black Isle Studios couldn't be stopped
Table of Contents
GamesRPGPlanescape: TormentThe Planescape devs mutilated BioWare’s engine in a good way while making the legendary 1999 RPG: “We were lucky we didn’t break the game"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGPlanescape: TormentThe Planescape devs mutilated BioWare’s engine in a good way while making the legendary 1999 RPG: “We were lucky we didn’t break the game"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Black Isle)
Black Isle Studios made sure its venerable Dungeons & Dragons RPGPlanescape: Tormentwas like no other video game on the market when it released in 1999. All the developer had to do was obliterateBioWare’s nascent Infinity Engine.
Speaking to PC Gamer for its magazineissue 402, …