There are so many Zelda games that even for Nintendo "it's not easy to touch on the lore" nowadays: "We've been told by our fans that it didn't make sense"
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(Image credit: Nintendo)
Making and especially writingThe Legend of Zelda: Echoes of Wisdomonce again reminded the developers at Nintendo what a monster they’ve created and how finicky Zelda lore can be.
In anew Nintendo-led interview, longtime Zelda producer Eiji Aonuma and Echoes of Wisdom co-directors Tomomi Sano –the first woman to direct a Zelda game– and Satoshi Terada discussed the history of the series and the challenges of expanding and tapping into it.
“It’s very difficult to balance how much to add or change,” Aonuma begins. “At first, we were intentionally leaving any parts that might delve into Hyrule’s history vague, but partway through, we just couldn’t find a way forward that way…”
“These days, even for us, it’s not easy to touch on the lore of the Legend of Zelda series,” he admits. “When …