To survive as an indie dev, "I must reuse everything," says solo designer who pivoted from an aerial combat sim to a hotly-anticipated city builder
The two very different games exist in the same universe
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GamesCity BuilderTo survive as an indie dev, “I must reuse everything,” says solo designer who pivoted from an aerial combat sim to a hotly-anticipated city builderWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesCity BuilderTo survive as an indie dev, “I must reuse everything,” says solo designer who pivoted from an aerial combat sim to a hotly-anticipated city builderWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Tomas Sala)
The developer of anticipated city builderBulwark: Falconeer Chronicleshas explained the design philosophy that’s led to the connective tissue between his two very different games.
In a recent tweet, Sala outlined his “personal rules for indie dev survival,” starting with the need for originality …