Two of my all-time favorite Metroidvania games launched in the last year – and I've hardly understood a word of their stories
Opinion | Narrative hand-holding is fine, but light-touch storytelling suits me just fine in the Metroidvania space
Table of Contents
GamesAdventureTwo of my all-time favorite Metroidvania games launched in the last year – and I’ve hardly understood a word of their storiesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAdventureTwo of my all-time favorite Metroidvania games launched in the last year – and I’ve hardly understood a word of their storiesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: The Game Kitchen)
Don’t get me wrong, narrative games can be great. I’m a sucker for big-budget, cut-scene-heavy hand-holders such asMarvel’s Spider-Man 2andGod of War. I’ve lost hundreds of hours to the masterful adventure games of Wadjet Eye, and have thrived and survived in Larian’s most-acclaimed story-driven outings, not leastBaldur’s Gate 3and …