Ubisoft Massive was "inspired by Gears of War" to bring more depth to its blaster-based combat
Massive reflects on the challenge of making a "fairly basic type of weapon" fun to fight with
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(Image credit: Ubisoft)
I have a lot of love for the blaster inStar Wars Outlaws. It’s simple to wield, a no thrills point of interaction with a universe which has often considered it to be an inelegant weapon for a more uncivilized age. Developer Massive Entertainment builds an incredible sense of time and place throughout its first Star Wars adventure, but perhaps something I didn’t give the studio enough credit for in myStar Wars Outlaws reviewwas just how well the studio captured how chaotic combat in the original trilogy could be.
I think back to Han Solo frantically firing from the hip aboard the original Death Star after detection, small-arms fire against an army of Stormtroopers who couldn’t bullseye a womp rat at a two meter distance. It’s a riot to watch, but not necessarily the easiest experience to translate into a competent third-person shooter …